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Mortal Kombat X Patch 1.09 download available on PS4, soon arriving on PC and Xbox One

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Mortal Kombat X patch 1.09 download is finally available. This patch is released first on PS4 and there is still time for PC and Xbox One release. The patch offers a variety of fixes and changes for the game. The patch logs are provided below.

Mortal Kombat X Final Tremor DLC Screenshot
Mortal Kombat X Final Tremor DLC Screenshot

Mortal Kombat X patch 1.09 mostly carries Character specific fixes. Like the first one you can see in the bottom list. This would let players to have more competitive levels. Mortal Kombat X is a popular fighting game that was released recently. The game performed pretty well with few bugs. With this the game developer has also announced some new DLCs that will bring new characters in the game. Checkout the patch logs below for complete details.

Mortal Kombat X Patch 1.09 notes are given below:

  • D’Vorah (Venomous) – Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) – Fixed a bug in which he could get stuck in flight controls
  • Goro – Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax – Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage – Ultra Flipkick now uses the correct damage value from hot fix data (12)
  • Kano (CutThroat) – Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator – Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) – Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) – Fixed a bug which allowed him to reset the cool down of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) – Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile – Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) – Added a short cool down after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile – Lowered the input priority of Floating Ball
  • Shinnok – Away+FK now auto-faces correctly
  • Takeda – Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda – Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) – Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a
  • block trap
  • Takeda (Ronin) – Kool Whip Brutality when in Ronin should work more consistently now.
  • Tanya (Pyromancer) – Fixed a bug which was applying the Dark Shroud & Devil’s Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) – Reverted the temporary change of the Dark Shroud & Devil’s Dust damage (back to 10)
  • Tanya (Pyromancer) – Dark Shroud & Devil’s Dust now use the correct lifetime value from hot fix data (7 seconds)
  • Tremor – Some variation specific moves now have corrected values in the movelist